5/28/12

The Demon Hunter technique.[Part 1: Normal or Easy?].


Demon Hunter.
     Demon Hunter is like a career in this game. Concept and Artwork are the weapons like a charm, but the Beta is here all the people agree that it is a waste of my career.After the game, I quickly took out full games with Pittsburgh Center for the Demon Hunter tour soon.
Introduction.
     Demon Hunter is a game that combines the ability to trap escape and inflict a quick stop in one place. This is the only occupation for Resources 2 and Diecipline Hatred is a professional, but some of the game. Emphasized that some of the most really. 
 
Weapon:. Bow, Crossbow, Hand-Crossbow, one-handed weapon.
Sub-Hand:. Bolt, Hand-Crossbow, Shield.
Resources:. Hatred / Discipline.
Main Status:. Dexterity.
Style of play.
     Demon Hunter is on the run to avoid any damage. The attack is the first Hungering Arrow skill we have and the skill that I think are most useful for common assault. The main enemy of my enemy is Caltrops or trapping. The prohibition in Article 1 is not just a tug, or charge all kinds of attacks. I have not quite got it.
Normal Mode.
      Normal mode is called a mode that is common to us through a very difficult boss, it's a skill Elite Rare monsters and monsters are not alone. Among these skills to be aware of the Jailer, Waller, Teleport and Teleport and Mortar Mortar particularly strong in the city. This is very scary. We do not want to let the enemy get close to the enemy but also instantly Teleport and Mortar can not stand it, but we have to fight closer to the beat.
Skill Used in Normal Mode.
Active Skill.
Hungering Arrow.
     The Rune will become a Cinder Arrow 2, as Melbourne's main memory, to store Her Hatred of the game is over.
Vault.
     Skill-term debt jumped almost 35 yards, or about one screen. It is a very important skill, but the feel is quite difficult, if not I suggest using the Smoke Screen.
Smoke Screen.
     The best attack on the Demon Hunter is not just the damage. Debuff the enemy is invisible and clear everything out of us (Jailer, I deleted it) but I can not walk through the enemy's WW DotA: D.
Caltrops.
     Skill to trap the enemy food is known that the Rune is often the enemy of all the runes Slow 80% and stopped 2 in (modify the architecture at the Garden at the Passive and. a).
Chakram.
      Skills Active is the first and the Hatred is a good skill for them, which I think even the Normal skill runes 5 runes, but it's actually the first Twin Chakrams my best.
Elemental Arrow.
     Damage to the livelihood of the Chakram is recommended after the first Rune will become a skill Lighting Ball AoE skill for killing the enemy in a narrow street.
Impale.
    Skill Rune if the spa has to first have a chance to Stun the other party for damage to the boss fight will not go on Stun Resist Normal.
Shadow Power.
    Enabling the power of our hands are Regen fire damage to the blood. Skill Hill, one of us and the skill it takes to keep us in the fight against the run is very important.Nightmare to play for.
Follower.
Templar.
     Recommend it as a Templar will not have to look the other at the skill it up as you like it, but it's Hill is a skill, not the cause of the Templar is so simple, because we want to. Follower of the Tank that it was not for the other two functions, although it is the Enchantress cast their lot with the enemy, but not saved us from the crowd in Act 3 - 4 have not.
Techniques to fight the Mob.
     In Normal Mode, it is i do not need to stress what traps Slow (because it affects more than Snare) and forest Twin Chakrams or Lighting Ball Put masses common to the other party to reach the Vault run only to have it.
Caltrops to put up with 5.
Technical boss fight.
The Butcher.
     Act 1 Boss the easiest thing to be careful, there are three on the Hook, and impacted the ground that it has got to pull it, but it is very slow, so do not be afraid of anything. (It was funny then), how he just walked away I Hungering Arrow to continue the Butcher of the page it will Hook to move forward and that will avoid damage do not, or Hatred for forest Impale input. to stop the party and ran as the party died.
Belial Lord of Lie.
     Belial is a boss fight is quite difficult because there are three of the fight. First, it is invisible in the crowd, hitting us in the already slow trapping Slow Club Twin Chakrams if a monster comes to us, it's disrespectful to the other side to Vault jump.
     Belial is the second down to our own has two attacks. We fight fire with fire up to three balls at us, which is not hard to dodge the shot put Impale spa so it is easy to win.
     The third was the most difficult if they're fired. Since we have attacked about 600 Belial, and this body (the blood is only around 700 to 1000), so I got it. Or just a very first step, then quickly pump the drug attacks the fourth is placed arm floor (narrowly escape a maximum), knock three times, throws a beam sweeping the floor (it is lighter) and lace sleeves ground to field detonations. randomly around the scene.
     In all this, I beat him three times and the explosion is hard to beat them three times as hard. I have been very large. Despite the warning that it will hit us just are.They would not be (because it's the Hit Box) and the field position that they did not blow hard, if not calm. In the middle of the screen. I'll have to sneak a bomb on it.
Azmadon Lord of Sins.
     All the bad boss. Finch emphasized that with the big boss Azmadon as unwieldy as it is to attack them all. It is the third attack by the fire to blow us out. This move is not just any flowers off the course. The pole position is to create a giant field of darkness. I was just shooting the pillars finished. Finally, the scale was drawn to attack anyone who is in a much broader effect as well.
     Nothing too technical, because it was very slow to slow Azmadon end. The most insidious enemy ball flew slow. I shot it. It will destroy the wooden areas. And he was dead or wild magic spell like Impale stop it, won it comfortably.
Diablo the Prime Evil.
     For this Act have been warned. Before the first boss of Act 4 is more difficult because the Diablo boss will create a tremendous amount of drones. Repeat that until it dies with no restrictions. I say that I cast a Shadow Power is trying to kill it for me before you die.
     Diablo is a figure that usually attacks the 5 position, running wear, shooting fire at us if it becomes a fire pit, trampling the ground to create a ring around the vent.Magical cage, bone cells, we then warp to catch our break. Finally, the atrocities of the second beam, thunderbolt. 
     Diablo's the normal way, it is not hard to do my part for my bones. If it means death. I shot a fire pit if it is to avoid it. I stomp the ground, they have to walk the way I did. I wear it, not to mention the light and when we fight with Diablo to me almost a half-light Diablo sends us into the shadows of it in Terror Realm, which attacks the same as I except that it will scale our shiny. fight with us.
     Shadow Diablo Diablo is a fierce than usual, almost two times I have to cast Paris.Chase us like crazy and shadow, we would hit them with a powerful Impale will Stun, it is known not to fear nothing but to kill Shadow, it will come back to my Diablo frequently attacked as it was all just added to the beam. For what the Demon Hunter and bad because you can escape the Vault to the Smoke Screen.

Status of items on the end.
HP:. from 6000 to 8000.
Damage:. from 600 to 1200.
Weapon:. Hand-Crossbow.
Hand off:. Bolt.

Summary.
     In the boss fight with the Demon Hunter is a very simple, just waiting for the House of Hatred to Impale Stun bosses to cast it in rhythm and Discipline of the Smoke Screen for emergency shelter is not clear to me.
     So I ended up with the other techniques. I asked my question and I will answer this question, and Edit More.

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